GONE D wrote:
The distinctive formatting of Buzztime quizzes, which are not merely general knowledge but also twitch games, might put some of the Special Interest Group at a disadvantage. For one who only plays occasionally, that player'll be at tick slower against someone like me or Deathdealer, who play more or less daily, and perhaps are a little quicker in salvaging points on a faulty conjecture. Then again, if one has a super-thick mental Rolodex, paging through all that information might require a little extra time as well.
If nothing else, the Special Interest Group helped to validate the self-esteem of certain lesser talent, such as myself. Playing at the Mall of America, we got 3rd in Brainbuster and 5th in Showdown. The Mall of America, by the way, is reputedly the largest unfenced insane asylum on the continent.
I haven't been able to verify that, but it *looks* plausible.
The SIG isn't at a disadvantage because of quickness. There are tons of everyday CD players who are slow as snot. Quickness is mostly due to each individual's proclivities rather than amount of play.
What so many players fail to realize is that it's rarely about the number of players at a site, rather who the players are. There's a reason why most years the 50 strong TP group gets beat at premium games by groups of 3 or 4. You get the right couple of players together for a premium game and 100 good players aren't going to beat them.
Every premium game has been won (location score) by groups of no more than 3. SL and STC have been won by groups of 2. I would assume PB has as well. Pretty sure PP was also. SIQ has been won by a group of 1. As far as non-premiums, it's not overly difficult for a group of 1 to win any CD style game. Those are bare minimums, games could have been won with fewer players than mentioned here.