xtrain wrote:
If the game is dying, it may be because the final six questions have become so difficult that missing one can ruin your whole night.
Maybe, but I doubt it. Buzztime has been bleeding players in all the premium games for several years now for reasons that I suspect have more to do with questionable business and marketing decisions than with game content.
Assessing game difficulty is somewhat subjective, but the closest thing I can think of to an objective measure would be to compare average scores over the years. Using Don Denton's site, here are the annual averages of the weekly top 100 for each year since 2004:
2004: 49,437
2005: 46,753
2006: 44,963
2007: 42,753
2008: 44,381* (42,751)
2009: 43,374
2010: 43,283
2011: 39,981
2012: 35,364* (35,895)
2013: 35,920
2014: 37,238
2015: 36,822
2016: 36,330
*The two values for 2008 reflect the average with and without the weeks when Buzztime "dumbed-down" the games and the averages shot up dramatically. The two values for 2012 reflect the average with and without the Christmas Day game that had an average in the 8,000 range.
A cursory look at these data shows that the main periods of decreasing difficulty ran from 2004-2006 and from 2010-2012; and that the difficulty has pretty much leveled off since then--actually increasing a bit from the nadir of 2012-2013. This year's average so far is indeed lower (34,614), but can't explain the drop in playership that has all happened earlier. Showdown play has been in the high 3k range for years now.
Coming from a team that recently cratered on a difficult final question, I have to say that I would rather deal with that on occasion than deal with the dumbed-down Showdown games they tried to foist on us back in 2008.