Sorry, GYPSY, I see where you were going. Since you haven't been playing much Six of late (in Rome with the Notorious RBG, in London hob-nobbing with your fellow wizards), you probably haven't observed the minor shift in content. The writer prepping the Warm-Up Round has backed off from the full-on jokey phrasing of the first six questions, and is now dropping in clues like, "Which author with three names...," or "In what even numbered year did X do Y?," then providing only one even numbered year in the four-item drop-down box. This has made the Warm-Up Round truly a warm-up. If you can read, and if you can pass the mirror test, the first six questions haven't been very toothy. Which is fine.
Buzztime considers Six to be a 30 question quiz. I view it, in its present format, as 66 questions, 48 of them bite-sized matches. But should you fail only once in those 48, by going, say 2,3,4,2 instead of 1,3,4,2, you lose the 250 points, sure, but also the 500 point bonus for the matching the four items and the 1,000 point bonus for running all 48 matches. You can run the rest of the quiz but are unable to arrive at a score above 64,250, which won't even get you a seat at the table in West Park Station or Mad River. There are enough subtle pitfalls in this game that I'm just as happy when guest players not at my table can breeze through the Warm-Up Round and feel competitive.
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