tiefly wrote:
There are so many peole using the Iphone app to complete cards that it defeats the purposef of getting people out to play at paying sites.
Playing around at the site, you can find a multitude of folks with one q answered for the games on the cards. Some folks don't seem to have averages due to not playiong enough questions to be considered a game played.
BO, I know that you hold P+Ps to have little if any value, but by god, I've spent too much $$$ on alcohol at some very iffy bars to have some one sitting at home, hitting a button here and there, passing on the P+P list.
Get out of your houses, off your phucking phones, go to a bar, play, and buy me some drinks. ya pansy ass bat ratards!!!
If all those iphone users went to the bar they would spend all their time nose buried in Facebook keeping up with their 423 virtual "friends" and never talking to anybody around them.
The issue of iphone users getting national high scores and dominating the leader boards of neighboring locations using system lag is far more important to me than the reward cards and I think more damaging to the integrity of Buzztime. Giving people the option of five locations to play on the iphone is ridiculous; maybe two so there is a back-up.
In terms of of a promotion to get people out more and staying longer the game where you guessed what to pick-up at three different stores was great. It would be near impossible on the iphones. I remember people going nuts at the chance of 25,000 potential PP+ a game. It was tied to the end of Wipeout so there were 4-6 chances to play per day. I was surprised they didn't sell sponsorships to Best Buy of the Electronics store, Sports Authority for the sporting goods store etc. in addition to the vehicle.
Then let's also remember the Buzztime infrastructure is so antiquated they need DOS programmers who are currently in short supply.